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 Dragon Age Character ideas/completions

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PostSubject: Dragon Age Character ideas/completions   18/09/15, 06:04 pm

There is no format, as there is no RP to format to.

The Idea:
TE SPECULUM ES:REFLECTE You are the mirror: Reflect
ES SPECULUM: REFLECTE Be the mirror: Reflect

A spirit crossed over from the fade. It had watched the world turn for many ages. It learned much of the living mortals that inhabited Thedas and beyond. It was saddened when the people warred and when the people died. It watched countless men and women and those in-betweem get hurt, suffer, and be betrayed. It watched as all the world burned as one ideology fought another. With every act of violence, it was saddened. Every time a child was born the spirit was happy. It watched children learn and grow - and sometimes tried to help the child, as it could through the fade. Some of these children were mages, and though some learned that the presence they sometimes felt was a spirit, others did not. Some of those who learned of its existence tried to figure out what kind of spirit it was. Some tried to summon it, or contain it. They never succeeded. The spirit was wary of these acts, it did not want recognition. Some of the mage-children grew to fear the spirit, and tried to seek consolation in their elders. Some thought it wanted a body, to possess. Few of the elder-mages knew that the spirit was benevolent, though strange.

it watched some of these mage-children go through the "harrowing". It travelled through the fade as it pleased - unbound. When a mage-child looked like he or she was going to fail the test, the spirit would move the child away from the demon, and the demon would ponder "why?". Few of the children would realize what had happened. That the demon was now farther away, and its power to possess somehow negated. When the children returned - their harrowing finished, they were confused. When questioned about their harrowing they could only ever remember something holding them, or moving around them like water would. Something gentle and caring and safe. These accounts were so rare they weren't recorded. The elder's however, the head-mage would record some of these, and he would ponder if it was the same spirit that guided him or her, long ago.

There were times the spirit could not help the mage-children and they would turn to abominations. The spirit was saddened by this and in some respects, hardened. It cared for these children it saw. It followed them through life, and tried to guide them on the right path. Even the non-mage-children it helped. It would be a guiding force to help them through troubled times. Helping them be patient when they would otherwise be rash.

The spirit watched trees grow from seeds to saplings to giants. It watched all that lived in the world. It was curious. It also followed animals, cats and dogs and birds. It followed everything it could through a lifetime of patience and observance. It spent as much time watching things in nature as it did cities or towns.

It watched the humans enter elven lands as the elves warred on. It watched Tevinter mages enter the fade, and go to the now Black City. It watched. The spirit was old and had seen much. As the mortal realm changed over time, the spirit began to see a pattern to the change. It began to predict changes. Then it began to help people through the changes. Whether they were poor or rich, of noble class or farmers. The spirit would guide them to happiness, and sometimes that happiness would lead to good fortune.

A dreamer, at one time, entered the fade. The spirit was curious and watched the dreamer for a time. Eventually the Dreamer sensed the spirit and attempted to approach. The spirit however was always just out of reach. The Dreamer tried again and again to reach the spirit but failed each time. Eventually the Dreamer stopped trying, and watched the spirit in turn. Whenever the Dreamer returned from the fade, he would feel watched. But he would know the spirit was watching him. He didn't understand why, but it didn't feel invasive or overbearing or dangerous.   tbc

_________________
"Every one believes they are the Good Guy."
A few lies can be used to control the masses. 
The paradox is that I both know and don't know what you feel.
I know your pain. I feel your pain, but it is a fraction of what you feel. 
A Pisces man. Me.An Indigo Person.

Relax, your life is short, we're all going to die. Some are already dead, they just don't know it yet.
During character creation in TES: Arena, choosing the Breton race elicits the following: "Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment..." There has been no mention of the Druids of Galen since.
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PostSubject: Re: Dragon Age Character ideas/completions   06/10/15, 07:02 am

A lone wolf wanders the forest. He travels far and wide. Watching the two legged people go about their lives. He hunts and he kills the livestock. Runs when he is caught. But he watches. He smells the new smells. He runs when the tainted ones are near. His fur grey, his eyes blue, his trot is slow, his run is fast. The long ears leave him alone when he passes their camp. The short ears try to pierce his hide with their sharp arrowheads. The horned ones try to chase him down. The short ones give him a weary eye. By moonlight he sits by the waters. He stares at the moon and howls. A man he once was. Forgotten was the spell to change from wolf to man. So now he wanders as the wolf. Once a man named Tacitus, now a wolf without a name.


_________________
"Every one believes they are the Good Guy."
A few lies can be used to control the masses. 
The paradox is that I both know and don't know what you feel.
I know your pain. I feel your pain, but it is a fraction of what you feel. 
A Pisces man. Me.An Indigo Person.

Relax, your life is short, we're all going to die. Some are already dead, they just don't know it yet.
During character creation in TES: Arena, choosing the Breton race elicits the following: "Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment..." There has been no mention of the Druids of Galen since.
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PostSubject: Re: Dragon Age Character ideas/completions   11/10/15, 05:27 am

Existence


"The Wolf And The Moon" by BrunuhVille


Cistercian chant - Testamentum Eternum


Solaris

Warrior-mage character, hero variant, male/female

Legendary

Warrior character, heavy-medium, medium-power-highpower, righteous

Old Roman chant - Laetentur celi et exultet terra


Messe de Saint Marcel - Chants de l'Église de Rome


_________________
"Every one believes they are the Good Guy."
A few lies can be used to control the masses. 
The paradox is that I both know and don't know what you feel.
I know your pain. I feel your pain, but it is a fraction of what you feel. 
A Pisces man. Me.An Indigo Person.

Relax, your life is short, we're all going to die. Some are already dead, they just don't know it yet.
During character creation in TES: Arena, choosing the Breton race elicits the following: "Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment..." There has been no mention of the Druids of Galen since.
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Posts : 3589
Join date : 2011-05-13

PostSubject: Re: Dragon Age Character ideas/completions   11/10/15, 08:15 am

"A Keeper and her Rogue"

https://www.youtube.com/watch?v=7gPan_INmjE
Lore:
The Elements: Fire, Air, Earth, Water.
The Qualities: Cardinal, Fixed, Mutable

Elementi
Fire: the element of energy, assertiveness, and passion. It is hot and it is dry. People who born under Signis igni, signs of fire, are thought to have dominant personalities, good leading qualities, enthusiastic, extroverted, rebellious, passionate, brave, and valiant. However they can also be hot tempered, snappy, uncontrollable, and angry. Those who are talented or born with the gift-curse of magic can create fire by drawing upon the air around them. They use this fire to burn the ground, their surroundings, or focus into streams or cast it like a ball from the hand. they can draw upon it for warmth in the cold, or many other things. nihil fit ex nihilo.

Elemental weapon: wand
Angelus: Michaeal
Nymphs: Salamanders

Air: Often seen as a universal power or pure substance. People born under this signis aeris, sign of air, are thought to be kind, intellectual, communicative, and soical however they can be selfish, superficial, vicious, and insensitive to other people's emotions. It is hot and wet.  those born with the gift-curse of magic can push air and move things without directly touching them. they can focus this air into streams and push people with force. they can shield themselves from rain, and do other small things with it.

Elemental weapon: dagger with violet sigils painted on it
Angelus: Raphael
Nymphs: Sylphs

Earth: Associated with qualities of heaviness, matter, and the terrestrial world. associated with sensual aspects of life and death. It is cold and dry. People born under the signis terrae, the sign of earth, are thought to have dominant personalities characterized as calm, practical, hard-working, brave, smart, wise, stable, and patient; however they can also be stubborn, possessive, nearsighted, and harsh. those born with the gift curse of magic under the earth sign can influence the weight of objects, to a degree, and can move the earth to their will. They might find that the earth gives a little easier under their shovel, or that plants seem to grow a little better under their care.

elemental weapon:Pentacle
angelus: Uriel
nymphs: gnomes

Water: Associated with emotion and intuition. Water is cold and wet. People born under this signis aquae, sign of water, are thought to be emotional, deep, nurturing, sympathetic, empathetic, imaginative, and intuitive; however they can also be cold, moody, sentimental, sensitive, escapistic, irrational, and jealous. Those born with the gift-curse of magic are thought to be able to control water, to find it when it is needed, and to have a greater connection to living things.

Elemental weapon: cup
angelus: Gabriel
nymph: Ondines (undines)

The Qualities or Modes
Cardinal: associated with leadersip, ambition, great force, and dynamic qualities that initiates a change. on the negative side they can be bossy and opinionated. turning point of temperate seasons

Fixed: associated with stabilization, determination, depth, and persistence. They can also be inflexible, rigid, stubborn, opinionated, and single minded. Often paired with the neeed to be "right" they will ruthlessly fight on behalf of their beliefs. Only during moments of importance would they consider changing an opinion. The middle of a season.

Mutable: associated with adaptability, extroversion, an alystical but sympathetic mindset, and versatility. They mediate change and change their modes of expression frequently in order to do this. they are often described as diplomatic, assisting others through transitions; however they may display duplicity, inconsistencey, hypocrisy, and the inability to take sides in controversies as required. the end of a season.


_________________
"Every one believes they are the Good Guy."
A few lies can be used to control the masses. 
The paradox is that I both know and don't know what you feel.
I know your pain. I feel your pain, but it is a fraction of what you feel. 
A Pisces man. Me.An Indigo Person.

Relax, your life is short, we're all going to die. Some are already dead, they just don't know it yet.
During character creation in TES: Arena, choosing the Breton race elicits the following: "Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment..." There has been no mention of the Druids of Galen since.
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PostSubject: Re: Dragon Age Character ideas/completions   13/11/15, 03:35 am

Font = zapfino
Dearest Mother,

I know it has been a long time since I last wrote. I apologize, sincerely. In this new land, this land of Elara, everything is different. They have castes here and certain eccentricities are shunned. I must tell you of the castes. Warrior, Scholar, Merchant, Priest. Four castes. Each with their own role in society. Warrior caste seems obvious, but there is more to it than fighting. There is more to each than what the title suggest.

Warriors: They make up the main fighting force, this is true. Some of their duties are to fight in war, to uphold the government, to protect the citizens from physical harm. Warrior caste people are in charge of security, protection, and they are in charge of cleanliness. Keep the streets clean, of crime and trash. They are also the ones who build the buildings, the labor, and to an extent the architects. In our land we would call them the Valents, Bellators, and Aedifix. The Warriors Build, Fight, Protect, and Clean.

Scholars: As the title implies, they research, they learn, and they teach. Scholarly duties are also in restoration of historical artifacts, construction of fine tools, medicine, judges, advisers, some are cartographers. Those who become scholars are expected know things of medicine, philosophy, physics, law, art, poetry, grammar, language. They are expected to be able to know and perform all other duties as well.

Merchants:

Priests:





I fear I have become truly winter here. A Mystery I am to these people, and they acknowledge it, but they do not seek to discover.

_________________
"Every one believes they are the Good Guy."
A few lies can be used to control the masses. 
The paradox is that I both know and don't know what you feel.
I know your pain. I feel your pain, but it is a fraction of what you feel. 
A Pisces man. Me.An Indigo Person.

Relax, your life is short, we're all going to die. Some are already dead, they just don't know it yet.
During character creation in TES: Arena, choosing the Breton race elicits the following: "Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment..." There has been no mention of the Druids of Galen since.
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