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 Halo: UNSC Durandal

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FallenSanity
The Active Poster
FallenSanity


Posts : 1094
Join date : 2012-07-13
Age : 28

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PostSubject: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 01:10 pm

'As the Covenant Remnant became more powerful and widespread, many battles ranging from minor skirmishes to great fleet clashes raged in space, while SPARTANs, Sangheili and Marines hunted down their enemies on the surfaces of planets and moons. Some ships, fearful of the outcomes of their fights, would flee. The UNSC Durandal, near the end of a large battle, had made to flee and go rogue, putting in a random coordinate, and entering slipspace, but not before a rain of Covenant Remnant plasma and lasers punctured the hull and soldiers managed to invade, killing hundreds and forcing the ship into lockdown. When it came out of slipspace, the lockdown was not lifted; no voice spoke over the comms, and soon all power went out as well. The AI of the ship fell silent, and before long, the survivors on the ship began to die off. In one area of the ship, a few people still clung to their lives. The shot from the Covenant ship had damaged many of the ships mechanisms, including the door to the mess hall, some of the sleeping quarters, and one of the many weapon storage rooms. With only a few left, they had to survive not only the time until they were found, but each other.'

So, the idea is that this is set probably after the Requiem Campaign, on a single, severely damaged ship, and only on a small wing of the ship, between a mess hall, sleeping quarter, and weapons room. The doors are locked and sealed with magnetics, and impossible to breach with the weapons available. No comms work, the AI was shutdown, and only a few people had been in this area when the ship escaped, meaning these are among the only survivors left, if any others are left.

People would be able to claim as a human, ranging from a chefs servant to the Captain of the ship if they wanted, or from the full range of Marine to SPARTAN. In the same way, people could claim as races loyal to the Arbiter - though one would imagine these would be in very, very small number on the ship.

The ship has been in space for an unknown amount of time, and people know survival is key now. The area is dark, and almost all light in the sealed off area comes from weapons, armour, and hand-held flashlights. This RP would be a test of character building - we'd have one setting, and only each other to talk to.

Thoughts?
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Jacob2130
Not cool enough for a real rank



Posts : 12
Join date : 2015-02-09

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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 02:10 pm

I like it! It seems like a horror type game where the elites are invisible picking off people one by one but I do think that an admin should be the captain and we should have only a few amount of Spartans like 3-5 also in order for this to work we need a lot of people on the convenant side but ultimately it's a great idea
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The White Wolf
The Wizards
The White Wolf


Posts : 4579
Join date : 2011-05-10

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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 05:16 pm

Whilst the idea is great, it's not going to work.

We dont have the activity for the RP.

And to be honest, the RP needs people who can develop characters properly. And to be quite honest, there's only actually about 3 people who can do that on this site.
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FallenSanity
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FallenSanity


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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 05:24 pm

Skippy wrote:
And to be honest, the RP needs people who can develop characters properly. And to be quite honest, there's only actually about 3 people who can do that on this site.

That's really the major thing I see with it as well. Yeah.
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The White Wolf
The Wizards
The White Wolf


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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 05:25 pm

I actually really like the idea, and it's rare that I like ideas. But yeah, just the lack of decent RPer's on this site makes this not work
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Jacob2130
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Posts : 12
Join date : 2015-02-09

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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime10/02/15, 10:52 pm

I think we should keep it it would be a good idea just leave the good rpers to make the environment also we should do it. It's a good idea with or without good rpers
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K
The Longterm Poster
K


Posts : 2120
Join date : 2013-06-22
Age : 27

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PostSubject: Re: Halo: UNSC Durandal   Halo: UNSC Durandal Icon_minitime11/02/15, 02:06 pm

He can't just go through with it. It has to pass a majority vote if Fallen, as the owner, thinks it's a good idea to do so.

It's a good idea, and forcing people to actually build their characters up is never a bad idea, but I'd say no, mostly for the same reasons as Skippy.
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